We're going to examine both of these types collectively, since they have basically equivalent weapon lists and share a great deal of exactly the same considerations on how to best rely on them.
Mage Slayer: For anyone who is going through spellcasters in most combats, barbarians will love what this feat provides. Barbarians provide a lot of the most mobility and durability while in the game, plus they love to output additional damage. Or else, this spell falls powering feats that will be beneficial in every single combat, like Great Weapon Master. Magic Initiate: Barbarians are probably the only class where this feat includes a negligible impact, largely for the reason that most barbarians want to be raging and smashing just about every turn (you can’t cast spells although in a rage). Martial Adept: A few of the Battle Master maneuvers can be great for your barbarian, but only receiving a person superiority dice for every small/long rest dramatically limitations the efficiency of this feat. Medium Armor Master: This could be an honest selection for barbarians who would like to focus into maxing their Strength whilst nonetheless possessing an honest AC. If you obtain your Dexterity to +3 and pick up half plate armor, you can expect to have an AC of 18 (20 with a shield). To be able to match this with Unarmored Defense, you'd need to have a +five in Structure though continue to maintaining the +three in Dexterity. Though this is not always out of the issue, it's going to take a lot more resources and won't be available right until the twelfth level, Even though you're devoting all your ASIs to finding there. Metamagic Adept: As they can’t Forged spells, barbarians are unable to take this feat without multiclassing. Cellular: Barbarians can usually use the additional movement to close in. Ignoring difficult terrain is not a very enjoyable feature but is going to be handy at times. The best feature gained from this feat is having the ability to attack recklessly then operate away so your opponent doesn't reach swing back at you. Mounted Combatant: This feature is first rate for barbarians who want to experience into battle with a steed. That explained, barbarians currently get abilities to boost their movement and obtain advantage on their attacks, so Mounted Combatant is just not offering them anything at all significantly new. Observant: It is a waste because barbarians don’t treatment about possibly of these stats. Plus, with your Threat Sense, you currently have good insurance policy from traps without needing a feat. Orcish Fury: Half-Orcs are an incredibly synergistic race for barbarians and this feat provides extra utility to martial builds. It's a half-feat so it provides an STR or CON reward, gives more damage after for every rest, and presents an extra attack when you use your Relentless Endurance feature. Outlands Envoy: 1 free casting of misty step
This will provide you with the fantasy equivalent on the Hulk (complete with the uncontrollable rage!), which can go away you with some a meathead but at least It will probably be your meathead.
Hadozee: The hadozee's Dodge will go 2 times as much for barbarians, who presently get their damage decreased by half with Rage. Beyond this, some movement options are normally nice.
Dragonborn: Chromatic: Great choice to make your barbarian even more tanky while also providing you with a stable selection for AoE damage.
Property Goliath’s unique mechanic is definitely the supply of envy and rage from other gangs. Fundamentally, you could edit your fighters’ statlines on recruitment.
6th level Aspect of the Beast: It's possible you'll pick the identical animal as at 3rd level or one of several other options. Bear: Lots of people don’t get pleasure from playing with restrictive carrying capacity or merely beg their DM for the Bag of Keeping.
spell, but that's not ordinarily a large enough draw for barbarians to pick a deep gnome. They also are not able to wield significant weapons, best site which limitations their usefulness from a pure damage perspective.
might be indispensable for maneuvering the battlefield. Whilst an astral elf barbarian may very well be not the most thematic, the Fey Ancestry and Astral Trance features are fairly big buffs to an usually well known barbarian weak spot. This could make it tougher to turn your barbarian in opposition to the celebration making use of spells like dominate person
Path on the Zealot Cool for roleplay. Dying becomes extra of an inconvenience than a game ending trouble. Coupled with some more damage, the Path on the additional resources Zealot is usually a great subclass but lacks any major path.
Stroll it Off. Clear away a Flesh Wound by spending your activation going twice. Even though mechanically reasonably powerful, we don’t like this as a consequence of how complicated/counterproductive it is actually to employ. Fighters get flesh wounded when you're productively wounded but The good thing is survive the injury roll, or when you have been seriously wounded and recover in the long run stage. If you consider the movement of the Necromunda game, the most common time for this to happen is when the fighter is in contact with the enemy – Should they be however Standing/Energetic after they’ve been flesh wounded, They may be probably in posture to attack the enemy in some way, and they should do that, in lieu of throwing away their treasured Activation simply taking away a flesh wound (so their opponents can blast them once again next Spherical).
Aarakocra: Barbarians need to become in melee range to tank for his or her functions. Flying about and no effective racial bonuses signifies this race does not work for this class.
Averting surprise attacks towards you is another tool in your long list of ways to mitigate damage coming at your character.
Plasmoid: As look at here a result of Unarmored Defense, barbarians can in fact get a shocking volume of use out of your Amorphous trait. Regrettably, you won't have the capacity to have your greataxe with you through the holes, but a Tavern Brawler build could make for a really interesting barbarian plasmoid.